Match 1 – PTH RelaxedState (General Zod/Cyborg) vs. BIFU Insaynne (Aquaman)
The first two matches were played perfectly by Isaynne. He was able to neutralize RelaxedState’s instant-air Zod balls by consistently utilizing Aquaman’s from the deep. Isaynne took RelaxedState out of the Zod comfort zone and convincingly won the first two matches. Going down 2-0 shifted RelaxedState over to his original main, Cyborg. RelaxedState went to work with Cyborg and gave Insaynne no room to breathe with his perfect instant-air fireballs. After winning his first match in the set, Insaynne made the necessary adjustments to take the series 3-1. He eliminated RelaxedState from the competition and moved on in the losers bracket.
Match 2 – EMPEROR Jupiter (Martian Manhunter) vs. PTH Khaotik (Killer Frost)
Jupiter came into top 8 with his back against the wall. He was upset early in pools by a Catwoman player and this was fuel to his internal fire. He played against Khaotik perfectly. He was careful to not get blown up too badly by Khaotik’s options with Killer Frost. Whenever Jupiter was put into a vortex, he would remain calm and time his wake-ups to get out of Killer Frost’s proverbial blender. He played the zoning game and limited Khaotik’s mobility by punishing him every time he tried to pull the trigger. After a good showing throughout the tournament, Khaotik was sent home packing 3-0 by Jupiter, a man on a mission.
Match 3 – PTH Oxygen (Lobo) vs. RG Sonic Fox (Batgirl)
Right off the bat Oxygen and Sonic Fox wasted no time in trading one game a piece. Going into the third match there wasn’t a decisive advantage on either side of the spectrum. Oxygen took a commanding lead in game three, but Sonic Fox made a couple of great reads to bring it back. Ultimately Oxygen got the better of Sonic Fox in game three despite the comeback. At this point, Sonic Fox and Oxygen were going toe-to-toe with their respective mains. Once again Oxygen got off to a healthy lead in game four, which was easily overcome by Sonic Fox considering Batgirl’s damage output. It was Oxygen’s game to lose and he did so after Sonic Fox abused Oxygen in the corner. The decisive game 5 match was next, and Sonic Fox looked great in the early going. He landed a couple of 40% combos and eventually had Oxygen down to less than 50% health on his second bar. Oxygen showed signs of life, but a late clash by Sonic Fox sealed the deal and Sonic Fox was moving into winners finals.
Match 4 – Kinetic Orochi (Green Lantern) vs. PTH Astronout (Batgirl)
Next up we had the fan favorite, Kinetic Orochi, going up against the story of the tournament, PTH Astronout. Orochi came out firing in the first game, but Astronout caught him in the Batgirl vortex late and Orochi guessed incorrectly. Astronout took the first game and moved on to the second game where it was extremely dominant in favor of Astronout. Orochi got caught in the vortex several times and Astronout did not let up. Once again Astronout went in on Orochi and took the first life bar in a matter of twenty seconds. He caught Orochi in the vortex once again and prevented a clash to close out the match 3-0 in favor of Astronout. He moved on to face Sonic Fox in winners finals with some impressive Batgirl play.
Match 5 – EMPEROR Jupiter (Martian Manhunter) vs. PTH Oxygen (Lobo)
Jupiter got off to an early life-lead in game one against Oxygen and maintained it with intelligent plays. He threw the orbs out and teleported when he needed to in order to keep Oxygen at bay and control the space. Game two displayed more of the same despite an early life-lead by Oxygen. Jupiter was able to keep his distance and prevent Oxygen from getting in on him. At this point Jupiter took an early 2-0 series lead. Jupiter melted Oxygen’s life bar in game three and essentially controlled the pace of the match. He played at his own pace, and he was able to eliminate Oxygen from the tournament to advance in losers bracket.
Match 6 – Kinetic Orochi (Green Lantern) vs. BIFU Insaynne (Aquaman)
In game one Orochi was able to capitalize on what Green Lantern does better than Aquaman in the matchup. Most predominantly he spaced his air fireballs perfectly in order to stay out of the range of Aquaman’s from the deep. The first match was close, but Orochi won it and took the 1-0 series lead. Insaynne retaliated in game two and got some great punishes that lead to 40% damage. He forced an early clash by Orochi and flawlessly drained his life down in the second half of the game to tie the series at 1-1. Orochi went up 2-1 in the series after giving away an early life-lead. Insaynne mounted a comeback, but Orochi opted for some unclashable damage and forced a stage transition to close out the match. Orochi dominated game four with some more smart spacing. He caught Insaynne in some combos early and utilized projectiles to close out the match. He sent Insaynne home with a 3-1 win and advanced in the losers bracket.
Match 7 – Kinetic Orochi (Green Lantern) vs. EMPEROR Jupiter (Martian Manhunter)
Game one could’ve gone either way between these two. Orochi got a lot of missed inputs, which Jupiter was able to capitalize on. Jupiter did what Martian Manhunter is best at and he controlled spacing with orbs and controlled the air as well. Jupiter made some excellent decisions in the second game. He waited for Orochi to commit and punished accordingly. Meter-burn back three was a massive key to victory in game two as well as orbs and the rest of Martian Manhunter’s zoning tools. Jupiter swarmed Orochi in game three, and was able to close out the series 3-0 against Orochi and locked up his spot in losers finals.
Match 8 – Winners Finals :: PTH Astronout (Killer Frost) vs. RG Sonic Fox (Batgirl)
Astronout nearly gave up a massive life-lead in game one as he opted to pick Killer Frost, and stayed away from the Batgirl mirror. He and Sonic Fox were well below 50% health when a meter-burn forward three closed out game one putting Astronout up 1-0. Game two began the same, but Sonic Fox showed his veteran presence to make some adaptations. Sonic Fox landed a teleport combo, which carried Astronout to the corner. He then closed out the match with Batgirl’s overhead stomp in the corner. After tying it up 1-1, Sonic Fox took over in game three clearly showing that he can make high level adjustments on the fly. Astronout debated a character change, but ultimately stuck with Killer Frost. After going down 1-0, Sonic Fox won three straight games to knock Astronout to the losers bracket and advance to grand finals.
Match 9 – Losers Finals :: EMPEROR Jupiter (Martian Manhunter) vs. PTH Astronout (Batgirl/Catwoman)
Next came the runback that Jupiter had been waiting for since the previous evening in pools. Astronout was able to upset Jupiter in pool play with Catwoman. Now it was Jupiter’s chance for redemption against his momentary rival. Astronout began with Batgirl and despite some great reads and reactions by him, Jupiter was able to control game one. Astronout then made the inevitable switch to Catwoman attempting to build off of his win in pool play. Jupiter heavily relied on zoning this time around and was wary enough to not allow Astronout to get in and dictate the match. After going up 2-0 convincingly, Astronout had to make something happen to maintain his tournament life. Astronout dropped a crucial combo late in game three and Jupiter closed out the series. He defeated Astronout 3-0 in the runback and moved on to grand finals. Astronout, however, turned a lot of heads with his performance in this tournament.
Match 10 – Grand Finals :: RG Sonic Fox (Batgirl) vs. (L) EMPEROR Jupiter (Martian Manhunter)
Sonic Fox and Jupiter were even on life in the first game for the second health bar. Jupiter proceeded to combo off of an orb that lead to an interractable reset which drained Sonic Fox’s entire health bar to take game one. In game two Jupiter made every correct read that was humanly possible to diminish Sonic Fox’s life down to about 25%. Sonic Fox took down a lot of Jupiter’s life bar, but Jupiter was able to close out the match with trait-three with his back against the corner. Sonic Fox had a solid game three and kept Jupiter in the corner. He succesfully punished Jupiter several times with Batgirl’s teleport. He was able to take a game, but game three once again was fairly dominant and effectively reset the bracket.
Game one began with a fast pace, but Jupiter was in control throughout. He found a way out of every predicament and his foresight allowed him to take game one. In game two of the reset, Jupiter made a huge comeback on a heavy life advantage in favor of Sonic Fox. Jupiter closed the game out with a double back three into a transition and orbs. Game three was unbelievably one-sided as Jupiter utilized nearly every interractable on the stage and hit almost every teleport that he went for. Jupiter closed out the tournament by winning three straight matches in the bracket reset.
Top 8 Placements –
1. EMPEROR Jupiter (Martian Manhunter)
2. RG Sonic Fox (Batgirl)
3. PTH Astronout (Catwoman, Batgirl, and Killer Frost)
4. Kinetic Orochi (Green Lantern)
5. BIFU Insaynne (Aquaman)
5. PTH Oxygen (Lobo)
7. PTH Khaotik (Killer Frost)
7. PTH RelaxedState (General Zod)
Archived stream footage starts at about 43:00 at http://www.twitch.tv/teamsp00ky/b/519546526 courtesy of Team Sp00ky
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